Screen time -- even before bed -- has little impact on teen well-being
April 5, 2019
Science Daily/Association for Psychological Science
Data from more than 17,000 teenagers show little evidence of a relationship between screen time and well-being in adolescents. The study, published in Psychological Science, a journal of the Association for Psychological Science, casts doubt on the widely accepted notion that spending time online, gaming, or watching TV, especially before bedtime, can damage young people's mental health.
"Implementing best practice statistical and methodological techniques we found little evidence for substantial negative associations between digital-screen engagement and adolescent well-being," said Amy Orben, a Researcher at the Oxford Internet Institute (OII) and College Lecturer at the Queen's College, University of Oxford.
"While psychological science can be a powerful tool for understanding the link between screen use and adolescent well-being, it still routinely fails to supply stakeholders and the public with high-quality, transparent, and objective investigations into growing concerns about digital technologies. Analyzing three different datasets, which include improved measurements of screen time, we found little clear-cut evidence that screen time decreases adolescent well-being, even if the use of digital technology occurs directly before bedtime," said Professor Andrew Przybylski, Director of Research at the OII and coauthor on the study.
The research found that adolescents' total screen time per day had little impact on their mental health, both on weekends and weekdays. It also found that the use of digital screens 2 hours, 1 hour, or 30 minutes before bedtime didn't have clear associations with decreases in adolescent well-being, even though this is often taken as a fact by media reports and public debates.
Unlike other studies, the Oxford research analyzed data from Ireland, the US, and the UK to support its conclusions. The researchers used a rigorous methodology to gather how much time an adolescent spends on screens per day, including both self-reported measures and time-use diaries. This is important as many studies are based solely on self-reported digital technology use, even though recent work found only one third of participants give accurate accounts of how much time they spend online when asked after the fact.
The researchers were also able to create a comprehensive picture of teens' well-being, examining measures of psychosocial functioning, depression symptoms, self-esteem, and mood, with data provided by both young people and their caregivers.
Additionally, the final of the three studies conducted was preregistered, meaning that the researchers publicly documented the analyses they would run before they analyzed the data. This prevents hypothesizing after the results are known, a challenge for controversial research topics.
"Because technologies are embedded in our social and professional lives, research concerning digital-screen use and its effects on adolescent well-being is under increasing scrutiny," said Orben. "To retain influence and trust, robust and transparent research practices will need to become the norm -- not the exception. We hope our approach will set a new baseline for new research on the psychological study of technology," added Przybylski.
The insights come days ahead of the anticipated release of the UK government's new White Paper on Online Harms, which is expected to set out plans for legislation governing social media companies. This new study builds on previous work by Orben and Przybylski that used novel and transparent statistical approaches to show that technology use has a minuscule influence on adolescent well-being.
The study used data from Ireland, the US, and the UK. In Ireland, it covered 5,363 young people tracked under the Growing Up in Ireland project. In the US, the data covered 709 subjects of a variety of ages compiled by the United States Panel Study of Income Dynamics. And in the UK, the dataset included responses from 11,884 adolescents and their caregivers surveyed as part of the Millennium Cohort Study.
https://www.sciencedaily.com/releases/2019/04/190405080922.htm
Screen time before bed linked with less sleep, higher BMIs in kids
December 7, 2017
Science Daily/Penn State
It may be tempting to let your kids stay up late playing games on their smartphones, but using digital devices before bed may contribute to sleep and nutrition problems in children, according to researchers.
After surveying parents about their kids' technology and sleep habits, researchers found that using technology before bed was associated with less sleep, poorer sleep quality, more fatigue in the morning and -- in the children that watched TV or used their cell phones before bed -- higher body mass indexes (BMI).
Caitlyn Fuller, medical student, said the results -- published in the journal Global Pediatric Health -- may suggest a vicious cycle of technology use, poor sleep and rising BMIs.
"We saw technology before bed being associated with less sleep and higher BMIs," Fuller said. "We also saw this technology use being associated with more fatigue in the morning, which circling back, is another risk factor for higher BMIs. So we're seeing a loop pattern forming."
Previous research has found associations between more technology use and less sleep, more inattention, and higher BMIs in adolescents. But even though research shows that 40 percent of children have cell phones by fifth grade, the researchers said not as much was known about the effects of technology on a younger population.
Fuller said that because sleep is so critical to a child's development, she was interested in learning more about the connection between screen time right before bed and how well those children slept, as well as how it affected other aspects of their health.
The researchers asked the parents of 234 children between the ages of 8 and 17 years about their kids' sleep and technology habits. The parents provided information about their children's' technology habits, sleep patterns, nutrition and activity. The researchers also asked the parents to further specify whether their children were using cell phones, computers, video games or television during their technology time.
After analyzing the data, the researchers found several adverse effects associated with using different technologies right before bed.
"We found an association between higher BMIs and an increase in technology use, and also that children who reported more technology use at bedtime were associated with less sleep at night," Fuller said. "These children were also more likely to be tired in the morning, which is also a risk factor for higher BMIs."
Children who reported watching TV or playing video games before bed got an average of 30 minutes less sleep than those who did not, while kids who used their phone or a computer before bed averaged an hour less of sleep than those who did not.
There was also an association between using all four types of technology before bed and increased cell phone use at night, such as waking up to text someone, with watching TV resulting in the highest odds.
Fuller said the results support new recommendations from the American Academy of Pediatrics (AAP) about screen time for children. The AAP recommends that parents create boundaries around technology use, such as requiring their kids to put away their devices during meal times and keeping phones out of bedrooms at night.
Dr. Marsha Novick, associate professor of pediatrics and family and community medicine, said that while more research is needed to determine whether multiple devices at bedtime results in worse sleep than just one device, the study can help pediatricians talk to parents about the use of technology.
"Although there are many benefits to using technology, pediatricians may want to counsel parents about limiting technology for their kids, particularly at bedtime, to promote healthy childhood development and mental health," Novick said.
https://www.sciencedaily.com/releases/2017/12/171207182512.htm