Adolescence/Teens 15 Larry Minikes Adolescence/Teens 15 Larry Minikes

Too much screen time for the kids? Grandparents may also be complicit

In the age of high-tech electronics many kids spend about half their visit with grandparents watching videos or playing with apps

July 8, 2019

Science Daily/Rutgers University

Grandparents have long been associated with letting their grandchildren do things their parents would never permit. Candy. Extended bedtime. Too much television. Carefree fun. They like to spoil their grandchildren.

 

A new study by Rutgers and other researchers finds that today's grandparents are still true to their traditional fun-loving image -- allowing their grandchildren, while under their supervision, to spend about half of their time on a mobile phone, tablet, computer or TV.

 

The study, published in the Journal of Children and Media, suggests that grandparents should restrict media use by setting simple rules for screen time when babysitting. This is particularly needed when children bring a device from home and expect to watch even more.

 

"Grandparents play a very significant role in raising their grandchildren. We need to educate them about the impact of media on children's lives and on proper use that will benefit the wellbeing of their grandchildren," said study co-author Dafna Lemish, a distinguished professor of journalism and media studies and associate dean for programs at Rutgers University-New Brunswick's School of Communication and Information.

 

The study reviewed the experiences of grandparents of children ages 2-7 who take care of their grandchildren at least once per week and found that during an average four-hour visit, the children spent two hours either watching videos or playing games on electronic devices.

 

Among the findings:

·     Many grandparents feel less confident in managing children's use of interactive media, such as games, than in managing their use of non-interactive videos. This may be due to lack of experience with games or apps.

·     Some children's parents give the grandparents instructions about how to handle media use. This, ironically, leads to more screen time viewing.

·     Grandfathers in the study allowed more interactive screen time than did grandmothers, perhaps because they are more comfortable with the technology.

·     On average, grandparents had more difficulty in managing the media use of boys and older children than of girls and younger children. Boys on average spent 17 minutes more than girls with media related activities.

·     Grandparents allow more screen time when they care for children in their own homes versus the children's homes. They also allow more screen time when the child brings a tablet or other device from home, as 22 percent of grandchildren do.

·     The lowest amount of time dedicated to media use per visit with grandparents was found among children aged 2 to 3, at an average of 98 minutes per visit. Children aged 4 to 5 spent an average of 106 minutes with electronic devices, and children aged 6 to 7 had 143 minutes of screen time, on average per visit.

 

The study offers the following recommendations:

Grandparents who set strict rules (such as not more than an hour; not before bedtime; not during meals) succeed in reducing their grandchildren's screen time.

Parents should supply toys, games and books to help grandparents keep children busy.

https://www.sciencedaily.com/releases/2019/07/190708154051.htm

 

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Adolescence/Teens 14 Larry Minikes Adolescence/Teens 14 Larry Minikes

Screen time -- even before bed -- has little impact on teen well-being

April 5, 2019

Science Daily/Association for Psychological Science

Data from more than 17,000 teenagers show little evidence of a relationship between screen time and well-being in adolescents. The study, published in Psychological Science, a journal of the Association for Psychological Science, casts doubt on the widely accepted notion that spending time online, gaming, or watching TV, especially before bedtime, can damage young people's mental health.

 

"Implementing best practice statistical and methodological techniques we found little evidence for substantial negative associations between digital-screen engagement and adolescent well-being," said Amy Orben, a Researcher at the Oxford Internet Institute (OII) and College Lecturer at the Queen's College, University of Oxford.

 

"While psychological science can be a powerful tool for understanding the link between screen use and adolescent well-being, it still routinely fails to supply stakeholders and the public with high-quality, transparent, and objective investigations into growing concerns about digital technologies. Analyzing three different datasets, which include improved measurements of screen time, we found little clear-cut evidence that screen time decreases adolescent well-being, even if the use of digital technology occurs directly before bedtime," said Professor Andrew Przybylski, Director of Research at the OII and coauthor on the study.

 

The research found that adolescents' total screen time per day had little impact on their mental health, both on weekends and weekdays. It also found that the use of digital screens 2 hours, 1 hour, or 30 minutes before bedtime didn't have clear associations with decreases in adolescent well-being, even though this is often taken as a fact by media reports and public debates.

 

Unlike other studies, the Oxford research analyzed data from Ireland, the US, and the UK to support its conclusions. The researchers used a rigorous methodology to gather how much time an adolescent spends on screens per day, including both self-reported measures and time-use diaries. This is important as many studies are based solely on self-reported digital technology use, even though recent work found only one third of participants give accurate accounts of how much time they spend online when asked after the fact.

 

The researchers were also able to create a comprehensive picture of teens' well-being, examining measures of psychosocial functioning, depression symptoms, self-esteem, and mood, with data provided by both young people and their caregivers.

 

Additionally, the final of the three studies conducted was preregistered, meaning that the researchers publicly documented the analyses they would run before they analyzed the data. This prevents hypothesizing after the results are known, a challenge for controversial research topics.

 

"Because technologies are embedded in our social and professional lives, research concerning digital-screen use and its effects on adolescent well-being is under increasing scrutiny," said Orben. "To retain influence and trust, robust and transparent research practices will need to become the norm -- not the exception. We hope our approach will set a new baseline for new research on the psychological study of technology," added Przybylski.

 

The insights come days ahead of the anticipated release of the UK government's new White Paper on Online Harms, which is expected to set out plans for legislation governing social media companies. This new study builds on previous work by Orben and Przybylski that used novel and transparent statistical approaches to show that technology use has a minuscule influence on adolescent well-being.

 

The study used data from Ireland, the US, and the UK. In Ireland, it covered 5,363 young people tracked under the Growing Up in Ireland project. In the US, the data covered 709 subjects of a variety of ages compiled by the United States Panel Study of Income Dynamics. And in the UK, the dataset included responses from 11,884 adolescents and their caregivers surveyed as part of the Millennium Cohort Study.

https://www.sciencedaily.com/releases/2019/04/190405080922.htm

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Adolescence/Teens 12 Larry Minikes Adolescence/Teens 12 Larry Minikes

Limiting children's recreational screen time to less than two hours a day linked to better cognition

Only one in 20 US children met the full recommended guidelines on recreational screen time, physical activity and sleep

September 26, 2018

Science Daily/The Lancet

Limiting recreational screen time to less than two hours a day, and having sufficient sleep and physical activity is associated with improved cognition, compared with not meeting any recommendations, according to an observational study of more than 4,500 US children aged 8-11 years old.

 

Taken individually, limited screen time and improved sleep were associated with the strongest links to improved cognition, while physical activity may be more important for physical health.

 

However, only one in 20 US children aged between 8-11 years meet the three recommendations advised by the Canadian 24-hour Movement Guidelines to ensure good cognitive development -- 9-11 hours of sleep, less than two hours of recreational screen time, and at least an hour of physical activity every day.

 

The study found that US children spend an average of 3.6 hours a day engaged in recreational screen time.

 

The authors say that their findings indicate that adhering to the guidelines during childhood and adolescence, particularly for screen time, is important for cognitive development.

 

"Behaviours and day-to-day activities contribute to brain and cognitive development in children, and physical activity, sedentary behaviour, and sleep might independently and collectively affect cognition," says Dr Jeremy Walsh, CHEO Research Institute, Ottawa, Canada. "Evidence suggests that good sleep and physical activity are associated with improved academic performance, while physical activity is also linked to better reaction time, attention, memory, and inhibition. The link between sedentary behaviours, like recreational screen time, is unclear as this research is in the early stages and it appears to vary depending on the types of screen-based activity."

 

In the study, data was analysed from 4,520 children from 20 sites across the USA. Children and parents completed questionnaires and measures at the outset of the trial to estimate the child's physical activity, sleep and screen time. Children also completed a cognition test, which assessed language abilities, episodic memory, executive function, attention, working memory and processing speed. The study controlled for household income, parental and child education, ethnicity, pubertal development, body mass index and whether the child had had a traumatic brain injury.

 

Almost one in three children (29% -- 1,330/4,520) met none of the guidelines, 41% (1,845/4,520) met only one, 25% (1,129/4,520) met two, and 5% (216/4,520) met all three recommendations.

 

Half of the children met the sleep recommendation (51%, 2,303/4,520), 37% (1,655/4,520 children) met the screen time recommendation, and 18% (793/4,520 children) met the physical activity recommendation.

 

The more individual recommendations the child met, the better their cognition. In addition, meeting only the screen time recommendation or both the screen time and sleep recommendations had the strongest associations with cognitive development.

 

Although there is substantial evidence for the association between physical activity and cognitive development, in this study meeting the physical activity recommendation alone showed no association with cognition. The authors note this was a surprising finding and may suggest that the measure used may not have been specific enough. They note that physical activity remains the most important behaviour for physical health outcomes, and there is no indication that it negatively affects cognition.

 

Dr Walsh concludes: "We found that more than two hours of recreational screen time in children was associated with poorer cognitive development. More research into the links between screen time and cognition is now needed, including studying the effect of different types of screen time, whether content is educational or entertainment, and whether it requires focus or involves multitasking. Based on our findings, paediatricians, parents, educators, and policymakers should promote limiting recreational screen time and prioritising healthy sleep routines throughout childhood and adolescence."

 

The authors note some limitations, including that their study is observational so cannot establish the underlying causes or the direction of the association. The data is also self-reported and could be subject to bias. The questionnaires were only used at the outset of the study, and so do not track how behaviours changed over time so future cycles of the study will need to be analysed to understand trends over time.

 

Writing in a linked Comment, Dr Eduardo Esteban Bustamante, University of Illinois, USA, says: "Through a stress-adaptation lens, the strong associations between global cognition and meeting the recreational screen time recommendation found by Walsh and colleagues potentially reflect the interruption of the stress-recovery cycle necessary for growth in children who do not meet the recommendation. Each minute spent on screens necessarily displaces a minute from sleep or cognitively challenging activities. In the case of evening screen use, this displacement may also be compounded by impairment of sleep quality. It is tempting to take solace in findings that cognitively challenging screen activities can benefit cognition, but, if given a choice, most children already consistently and predictably choose more stimulating screen activities over less stimulating ones."

https://www.sciencedaily.com/releases/2018/09/180926192102.htm

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