Adolescence/Teens 15 Larry Minikes Adolescence/Teens 15 Larry Minikes

Too much screen time for the kids? Grandparents may also be complicit

In the age of high-tech electronics many kids spend about half their visit with grandparents watching videos or playing with apps

July 8, 2019

Science Daily/Rutgers University

Grandparents have long been associated with letting their grandchildren do things their parents would never permit. Candy. Extended bedtime. Too much television. Carefree fun. They like to spoil their grandchildren.

 

A new study by Rutgers and other researchers finds that today's grandparents are still true to their traditional fun-loving image -- allowing their grandchildren, while under their supervision, to spend about half of their time on a mobile phone, tablet, computer or TV.

 

The study, published in the Journal of Children and Media, suggests that grandparents should restrict media use by setting simple rules for screen time when babysitting. This is particularly needed when children bring a device from home and expect to watch even more.

 

"Grandparents play a very significant role in raising their grandchildren. We need to educate them about the impact of media on children's lives and on proper use that will benefit the wellbeing of their grandchildren," said study co-author Dafna Lemish, a distinguished professor of journalism and media studies and associate dean for programs at Rutgers University-New Brunswick's School of Communication and Information.

 

The study reviewed the experiences of grandparents of children ages 2-7 who take care of their grandchildren at least once per week and found that during an average four-hour visit, the children spent two hours either watching videos or playing games on electronic devices.

 

Among the findings:

·     Many grandparents feel less confident in managing children's use of interactive media, such as games, than in managing their use of non-interactive videos. This may be due to lack of experience with games or apps.

·     Some children's parents give the grandparents instructions about how to handle media use. This, ironically, leads to more screen time viewing.

·     Grandfathers in the study allowed more interactive screen time than did grandmothers, perhaps because they are more comfortable with the technology.

·     On average, grandparents had more difficulty in managing the media use of boys and older children than of girls and younger children. Boys on average spent 17 minutes more than girls with media related activities.

·     Grandparents allow more screen time when they care for children in their own homes versus the children's homes. They also allow more screen time when the child brings a tablet or other device from home, as 22 percent of grandchildren do.

·     The lowest amount of time dedicated to media use per visit with grandparents was found among children aged 2 to 3, at an average of 98 minutes per visit. Children aged 4 to 5 spent an average of 106 minutes with electronic devices, and children aged 6 to 7 had 143 minutes of screen time, on average per visit.

 

The study offers the following recommendations:

Grandparents who set strict rules (such as not more than an hour; not before bedtime; not during meals) succeed in reducing their grandchildren's screen time.

Parents should supply toys, games and books to help grandparents keep children busy.

https://www.sciencedaily.com/releases/2019/07/190708154051.htm

 

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Adolescence/Teens 14 Larry Minikes Adolescence/Teens 14 Larry Minikes

Screen time -- even before bed -- has little impact on teen well-being

April 5, 2019

Science Daily/Association for Psychological Science

Data from more than 17,000 teenagers show little evidence of a relationship between screen time and well-being in adolescents. The study, published in Psychological Science, a journal of the Association for Psychological Science, casts doubt on the widely accepted notion that spending time online, gaming, or watching TV, especially before bedtime, can damage young people's mental health.

 

"Implementing best practice statistical and methodological techniques we found little evidence for substantial negative associations between digital-screen engagement and adolescent well-being," said Amy Orben, a Researcher at the Oxford Internet Institute (OII) and College Lecturer at the Queen's College, University of Oxford.

 

"While psychological science can be a powerful tool for understanding the link between screen use and adolescent well-being, it still routinely fails to supply stakeholders and the public with high-quality, transparent, and objective investigations into growing concerns about digital technologies. Analyzing three different datasets, which include improved measurements of screen time, we found little clear-cut evidence that screen time decreases adolescent well-being, even if the use of digital technology occurs directly before bedtime," said Professor Andrew Przybylski, Director of Research at the OII and coauthor on the study.

 

The research found that adolescents' total screen time per day had little impact on their mental health, both on weekends and weekdays. It also found that the use of digital screens 2 hours, 1 hour, or 30 minutes before bedtime didn't have clear associations with decreases in adolescent well-being, even though this is often taken as a fact by media reports and public debates.

 

Unlike other studies, the Oxford research analyzed data from Ireland, the US, and the UK to support its conclusions. The researchers used a rigorous methodology to gather how much time an adolescent spends on screens per day, including both self-reported measures and time-use diaries. This is important as many studies are based solely on self-reported digital technology use, even though recent work found only one third of participants give accurate accounts of how much time they spend online when asked after the fact.

 

The researchers were also able to create a comprehensive picture of teens' well-being, examining measures of psychosocial functioning, depression symptoms, self-esteem, and mood, with data provided by both young people and their caregivers.

 

Additionally, the final of the three studies conducted was preregistered, meaning that the researchers publicly documented the analyses they would run before they analyzed the data. This prevents hypothesizing after the results are known, a challenge for controversial research topics.

 

"Because technologies are embedded in our social and professional lives, research concerning digital-screen use and its effects on adolescent well-being is under increasing scrutiny," said Orben. "To retain influence and trust, robust and transparent research practices will need to become the norm -- not the exception. We hope our approach will set a new baseline for new research on the psychological study of technology," added Przybylski.

 

The insights come days ahead of the anticipated release of the UK government's new White Paper on Online Harms, which is expected to set out plans for legislation governing social media companies. This new study builds on previous work by Orben and Przybylski that used novel and transparent statistical approaches to show that technology use has a minuscule influence on adolescent well-being.

 

The study used data from Ireland, the US, and the UK. In Ireland, it covered 5,363 young people tracked under the Growing Up in Ireland project. In the US, the data covered 709 subjects of a variety of ages compiled by the United States Panel Study of Income Dynamics. And in the UK, the dataset included responses from 11,884 adolescents and their caregivers surveyed as part of the Millennium Cohort Study.

https://www.sciencedaily.com/releases/2019/04/190405080922.htm

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Adolescence/Teens9 Larry Minikes Adolescence/Teens9 Larry Minikes

Screen-addicted teens are unhappy

A new study finds that more screen time is coincides with less happiness in youths

January 22, 2018

Science Daily/San Diego State University

Researchers found that teens who spent a lot of time in front of screen devices -- playing computer games, using more social media, texting and video chatting -- were less happy than those who invested time in non-screen activities like sports, reading newspapers and magazines, and face-to-face social interaction. The happiest teens used digital media for less than an hour per day. But after a daily hour of screen time, unhappiness rises steadily along with increasing screen time.

 

Happiness is not a warm phone, according to a new study exploring the link between adolescent life satisfaction and screen time. Teens whose eyes are habitually glued to their smartphones are markedly unhappier, said study lead author and San Diego State University and professor of psychology Jean M. Twenge.

 

To investigate this link, Twenge, along with colleagues Gabrielle Martin at SDSU and W. Keith Campbell at the University of Georgia, crunched data from the Monitoring the Future (MtF) longitudinal study, a nationally representative survey of more than a million U.S. 8th-, 10th-, and 12th-graders. The survey asked students questions about how often they spent time on their phones, tablets and computers, as well as questions about their in-the-flesh social interactions and their overall happiness.

 

On average, they found that teens who spent more time in front of screen devices -- playing computer games, using social media, texting and video chatting -- were less happy than those who invested more time in non-screen activities like sports, reading newspapers and magazines, and face-to-face social interaction.

 

Twenge believes this screen time is driving unhappiness rather than the other way around.

 

"Although this study can't show causation, several other studies have shown that more social media use leads to unhappiness, but unhappiness does not lead to more social media use," said Twenge, author of "iGen: Why Today's Super-Connected Kids Are Growing Up Less Rebellious, More Tolerant, Less Happy -- And Completely Unprepared for Adulthood."

 

Total screen abstinence doesn't lead to happiness either, Twenge found. The happiest teens used digital media a little less than an hour per day. But after a daily hour of screen time, unhappiness rises steadily along with increasing screen time, the researchers report today in the journal Emotion.

 

"The key to digital media use and happiness is limited use," Twenge said. "Aim to spend no more than two hours a day on digital media, and try to increase the amount of time you spend seeing friends face-to-face and exercising -- two activities reliably linked to greater happiness."

 

Looking at historical trends from the same age groups since the 1990s, the researchers found that the proliferation of screen devices over time coincided with a general drop-off in reported happiness in U.S. teens. Specifically, young people's life satisfaction, self-esteem and happiness plummeted after 2012. That's the year that the percentage of Americans who owned a smartphone rose above 50 percent, Twenge noted.

 

"By far the largest change in teens' lives between 2012 and 2016 was the increase in the amount of time they spent on digital media, and the subsequent decline in in-person social activities and sleep," she said. "The advent of the smartphone is the most plausible explanation for the sudden decrease in teens' psychological well-being."

https://www.sciencedaily.com/releases/2018/01/180122091249.htm

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Adolescence/Teens8 Larry Minikes Adolescence/Teens8 Larry Minikes

Screen time might boost depression, suicide behaviors in teens

A new study finds that teens, especially girls, who spend several hours per day on phones and tablets are more likely to be depressed and have suicide-related outcomes

November 14, 2017

Science Daily/San Diego State University

Increased time spent in front of a screen -- in the form of computers, cell phones and tablets -- might have contributed to a recent uptick in symptoms of depression and suicide-related behaviors and thoughts in American young people, especially girls.

 

"These increases in mental health issues among teens are very alarming," Twenge said. "Teens are telling us they are struggling, and we need to take that very seriously."

 

Twenge, along with SDSU graduate student Gabrielle Martin and colleagues Thomas Joiner and Megan Rogers at Florida State University, looked at questionnaire data from more than 500,000 U.S. teens found in two anonymous, nationally representative surveys that have been conducted since 1991. They also looked at data suicide statistics kept by the U.S. Centers for Disease Control and Prevention.

 

They found that the suicide rate for girls aged 13-18 increased by 65 percent between 2010 and 2015, and the number of girls experiencing so-called suicide-related outcomes -- feeling hopeless, thinking about suicide, planning for suicide or attempting suicide -- rose by 12 percent. The number of teen girls reporting symptoms of severe depression increased by 58 percent.

 

"When I first saw these sudden increases in mental health issues, I wasn't sure what was causing them," said Twenge, author of iGen: Why Today's Super-Connected Kids Are Growing Up Less Rebellious, More Tolerant, Less Happy -- And Completely Unprepared for Adulthood. "But these same surveys ask teens how they spend their leisure time, and between 2010 and 2015, teens increasingly spent more time with screens and less time on other activities. That was by far the largest change in their lives during this five-year period, and it's not a good formula for mental health."

 

The researchers returned to the data and looked to see if there was a statistical correlation between screen-time and depressive symptoms and suicide-related outcomes. They found that 48 percent of teens who spent five or more hours per day on electronic devices reported at least one suicide-related outcome, compared to only 28 percent of those who spent less than an hour a day on devices. Depressive symptoms were more common in teens who spent a lot of time on their devices, as well.

 

The findings fit with previous studies that have linked spending more time on social media to unhappiness.

 

On the positive side, the researchers found that spending time away from screen and engaging in in-person social interaction, sports and exercise, doing homework, attending religious services, etc., was linked to having fewer depressive symptoms and suicide-related outcomes. The researchers reported their findings today in the journal Clinical Psychological Science.

 

While economic struggles are generally thought to be linked to depression and suicide, the U.S. economy was improving between 2010 and 2015, so that is unlikely to be the primary driver of these increases, Twenge noted.

 

"Although we can't say for sure that the growing use of smartphones caused the increase in mental health issues, that was by far the biggest change in teens' lives between 2010 and 2015," she said.

 

The good news? You don't have to totally give up on electronic devices to lower your risk for depression and suicide-relayed outcomes. Twenge said that limiting screen-time to one or two hours per day would statistically fall into the safe zone for device usage.

https://www.sciencedaily.com/releases/2017/11/171114091313.htm

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